Selecting a region changes the language and/or content on. Setup instructions for use with a specific behavior are described in the behavior-specific subsections in Behaviors in Character Animator. With the track selected, the Properties panel will show you the behaviors and. In your screenshot, you have the track selected in the timeline. The Properties Panel will now populate with the scene frame rate, duration, and dimensions. This document covers the basic layer structure and naming guidelines. If you want to change your scene size, select your scene (not your puppet) in the Project Panel. ![]() Use both the methods as appropriate for your workflows. ![]() We need to clean it up from all the unnecessary folders and layers. You can start by auto-rigging in Photoshop or Illustrator and then make more changes and refine movements in Character Animator. Now the photoshop file is almost ready to be imported into Adobe Character Animator. If you prefer, you can use the Puppet panel to assemble a puppet from individual layers and identify how layers are controlled using the Behavior tools. The following section describes the necessary structure and naming of elements in a Photoshop or Illustrator file for automatic rigging to work. Select Freda in the Project panel and click the Add to New Scene button. External inputs give added expression to two-dimensional artwork. In Character Animator, choose File > Import and select freda.psd to create a puppet. The external inputs, such as face tracking, body tracking, audio analysis, mouse clicks, and keypresses, in Character Animator can then control the puppet. Behavior is automatically rigged when a puppet is created from the artwork. ![]() When the layers in a Photoshop or Illustrator file are structured and named in a specific way, tags are auto-assigned to the layers for the character features they represent (chest, head, eyes, mouth, and so on).
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